Channels
Structure:
-Set up the area as above.
-Notice the wide players in the wide channels..
Process:
-Blues and whites aim to get the ball to their target players in the wide channels.
-Once the wide players receives the ball, they provide a cross for the team to finish.
Progressions
-For movement and realism, allow the wide players to compete against each other.
-Allow players out wide to rotate with players in the middle.
-Allow teams to score without going wide.
Coaching Points:
-Type of delivery.
-Movement to score
-Finishing techniques
Thirds
Structure:
-Set up the area as above.
-Notice players in each of the thirds
Process:
-Normal game rules apply, however all players must remain in their thirds.
-Players can pass from the defending third to the final third.
Progressions:
-Players can join other thirds when in possession to create overloads.
-Players can join thirds out of possession to create under loads.
-Players can go anywhere they like in possession, but remain the same out of possession.
-Let teams deploy the number however they wish.
Areas
Structure:
-Set up the area as above.
-Notice the four target areas.
Process:
-The whites are the defenders. They have two in the grid with the ball and two in the middle zone.
-The blues keep possession of the ball in one grid. They must make 5 passes before transferring the ball to another grid.
-Whilst the blues keep possession for 5 passes the yellows cover the other 3 grids and so on..
Progressions:
-Instead of whites defending for a timed period, change it to whoever losses possession goes in.
-Teams need a one touch pass/dribble/etc to another area.